Games and Technology

March 25, 2009

Is your Game Server Support Good?

Filed under: Games Articles — Tags: , , , — admin @ 1:40 am

As fast as your game server might be, there will come a day when a problem arises. Perhaps your server will become laggy, maybe it will get hacked, or it might not work at all. When these things happen, your line of defense will always be your game server provider’s support team. Any decent provider will offer free support with your server, and some even offer 24-hour support! Good support is the key to having a good game server, and you shouldn’t give any provider that doesn’t offer it a second glance.

So, just what is good support? A good support person will answer all your questions fully and completely, be polite at all times, and fix your problem in a reasonable amount of time. Preferably, all issues should be solved in less than 24 hours. Most gaming server companies offer support via special online ticket systems, but some go as far as to offer instant message support, email support, and in some cases, even phone support.

To have your problem fixed as quickly as possible, it’s important to open a support request as soon as the problem is first noticed. When filing a ticket, tell your provider exactly what the problem is. Give details about when the problem occurred, what you were doing at the time, what game your server runs, your server’s IP, and how the problem specifically impacts you. Doing these things will not only get your problem solved faster, but will make life easier for support personnel.

Just like with any computer product, a decent game server will have good support. Though providers with better support may be more expensive, it will spend more time online and less time down, giving you more fragging action. No matter how good or bad your particular game server’s support is, keep one thing in mind: you always have the power to change providers.

March 19, 2009

iPhone Gaming : Apps Prices are too Cheap to be Missed

Filed under: Games Articles — Tags: , , , , , — admin @ 1:41 am

This is a continuation of an article about the iPhone, and why it is my gaming console preference nowadays. Before it was between the ps3 or pc, based on the history of consoles. But now, practicality and “coolness” says to me that iPhone is the gaming console that can be more practical without sacrificing gaming fun.

Great graphics, cool company, although I am not an affiliate or an advertiser for Apple, I think it is the coolest handheld gaming console I possess so far. From the previous article, I have discussed that there are Sony and Nintendo consoles, which are all great no questions about it, but the iPhone caught my attention a few days after I met it and didn’t let go.

There are many apps out there for our own mobile phones, and we enjoy games while on the road or bored. As for me, there were times that games in phones were a burden because first of all, my mobile phone ( I don’t want to name names ) didn’t have great graphics and a large memory to keep up with the gaming needs. And it made the phone slow and could not function properly anymore.

iPhone apps are great, not only can the hardware back up the great graphics and gameplay of every game, but the apps are cheap! $9.95 or less, I wouldn’t have to worry about my conscience having to pirate games ( which is bad by the way)  just to enjoy the full versions of the games available.

But I think one of the greatest thing about this is that there are literally a flood of apps out there, and there are many more independent and non-independent developers who make games out of innovation and response to every taste available. All genres that you want to enjoy, from RPG to casual games, apps growing by the minute can be a real delight of choices for every iPhone Gaming aficionado.

iPhone gaming is rising, and timing as it is , the practicality of costs iPhone apps offers will be one of the greatest reasons I have now that will make me a die hard fan of the iPhone.

…continued…

March 17, 2009

iPhone Gaming : My Game Engine of Choice

Filed under: Games Articles — Tags: , , , , — admin @ 1:41 am

I used to own many game consoles as I was young. The game boy, the nintendo, and you can go old as you can go, I have it.But when I grew older, I slowly realized that gaming with all those big cartridges may not suit me, so it kept the gamers gaming spirit suppressed inside.

Then born was the PSP’s, the Nintendo DS, and other portable gaming consoles that went popular with all those cool graphics and great games of every genre. From racing to RPG, to more casual games when you just want to “kill time” while waiting in line or something like that.

It sure made some high hopes for me, because I can bring my gaming experience anywhere and do it when I choose, but there is another tiny dilemma, working in the corporate world, don’t you think its a turn off seeing a grown man working with a PSP in hand? Well, in my opinion at least, I was not comfortable with the thought.

I wanted something discreet, yet it could deliver the gaming experience I always wanted, the great graphics, the gameplay, and the gamer inside of me could be unleashed.

The iPhone, ah, the sheer genius of Macintosh, isn’t it? A great company creating a hip phone with all the cool graphics and interface built in a pocket size mobile phone.

The news broke out that iPhone was made, and there was a “sub-world” if I may call it, iPhone gaming. Because of the great hardware Mac created with the iPhone, applications did not only came in calculators or the default games like Snake, but it created a whole new opportunity to enjoy gaming even in a mobile phone such as the iPhone.

Discreet, great graphics and really cool game choices. Ah, yes, the iPhone has become my gaming engine of choice. With also cheap but cool games, I can enjoy a variety of game genres of my liking.

With all the ’seven-geese-a-laying’, ‘nine-ladies-dancing’, and all the ‘million gamers gaming’, iPhone is the gaming engine of choice for me.

Practical, because of the cheap games but are really cool, compared to the higher cost of other gaming consoles. And with the economy today, I can save money while enjoying great gameplay and cool graphics
Did I mentioned discreet? I can use it as a phone by day, and transform if into a gaming engine by night, or, uhh, err, my spare time.
With all the new games and latest release dates I hear about, I can keep up with all the latest action for me with the iPhone.

I thought I could never enjoy portable gaming anymore like I once used to, but after work, when stressed, or bored, I can just simple get my iPhone and just go into a world where I can relax and have fun and never have to worry about high cost of games, just what game to play next.

And with the independent software producers on the rise, or “fresh blood” as I like to call them, there will be more unique games to come, I’m sure.

continued…

March 16, 2009

The Best Online Games Console, Ever!

Filed under: Game Console — Tags: , , , , — admin @ 1:41 am

Games consoles have now been in our lives for at least 5 decades. The systems have come and gone and we are now on our new generation of consoles, which include the Nintendo Wii. Which has taken an innovative turn and given the user more control, over the character it plays with. We then have the two power horses which are the Xbox 360 which was created by Microsoft themselves and the ever so successful Sony Playstation 3. But forget about the current consoles lets dive deep back in time and find out what happened to the consoles that the nation loved and who will win the top spot.


Lets first begin in the 80’s where the games console boom began, a fairly new Japanese company had released a games console to the nation called Famicom. This ultimately became a global success and was eventually renamed NES ( Nintendo Entertainment System) for domination in America and the UK. This is when we were first introduced to characters such as Mario and Donkey Kong who are still a global brand name. Moving on to another relatively small company in the name of Sega, who created a new games console called Master System, which was supposedly meant to eliminate the NES, but it never really obtained any kind of significant market share.


Moving on to the fourth generation of consoles and this is where Sega wanted to get it right, they delivered the ultimate 16 bit console called the Mega Drive. The Mega Drive gave us the likes of sonic and the system quickly rolled out globally. A year later and the console war was at an all time peak with Nintendo also releasing there new generation system called SNES (Super Nintendo Entertainment System), the console war was now hotter than ever.


As we move into the fifth generation a new competitor seems to be lurking in the backgrounds! Sega in the meantime were set to release a new mood of system called the Sega Saturn, the first ever system to use a CD Rom as the standard game play mode. Unfortunately Sega’s rein as a leader in there genre was coming to an end. The first ever console from Sony was born and was called the Playstation, this console was born out of a bitter feud with Sony and Nintendo, as Sony were due to create a CD add-on for the SNES, but Nintendo backed out and went to Phillips. Sony Playstation was then officially born; with there unparalleled technology the unit shifted 100 million consoles and became the most successful console in history.


Meanwhile Nintendo had to act and act fast as Sony were growing in dominance, so they released the N64 which beat all consoles processing power by double, but Nintendo were still using cartridges which was a downside.


We now move onto the sixth generation consoles and with the dominance of Sony we had to finally lay the once legendary Sega consoles to rest. There last effort came in the form of the Sega Dreamcast, but Sony’s dominance was too much to handle, would there be anyone can stop them? As the Dreamcast lay to rest Microsoft released there first ever console which eventually took some of Sony Playstations market share. The sales were levelling out once again but it looked as though Nintendo were heading for the same fate as Sega, as there fourth console the GameCube became a flop due to insufficient production of games. Sony and Microsoft were Head to Head.


Finally our present day has seen the rebirth of Nintendo as they launched there innovative Wii console which has been a major success. Slowly behind them are Sony’s Playstation 3 console and it now looks as though Sony is suffering, as they no longer have a positive grip on the market. Microsoft has taken the lead with the Xbox 360.


Well all in all I believe that there is not one overall great console, all have had there time and all have performed well for there genre. What has the eighth generation of consoles have to offer? Who knows, with richer companies in the mix we may see a new breed of consoles, with Google being my favourite.

March 14, 2009

The World of iPhone Game Rising is the Independent Developers Next Move

Filed under: Games Articles — Tags: , , , , , , , — admin @ 1:41 am

With the era of mobile phones rising, So is the approach of developers in making really cool games. There was a time pc games at its roots and now has the competition level at its peak. Independent software developers were in to face large development teams today, making an individual’s ideas seldom ignored.

But with the rise of the iPhone, developers see a chance to show off fresh and creative new ideas for another set of top mobile games. Now that is what adaptive software development is all about. Apple’s birth to the iPhone and Mac gave “a fertile land to plant on”, even surpassing the Desktop Software world.

It is said that iPhone gaming will become popular very very soon because of the practicality it offers compare to the more popular gaming consoles out there. More practical, and less cost for the same bliss in gaming is only of a few reasons why gamers turn their heads on being an iPhone and iTouch fanatic. Games are also growing by the minute, making choices for gaming easy and specific for every taste and age.

Connecting to the Market

With the advertising competition exceeding the roof, Independent Software Developers have opened doors to making a name of themselves, and one of them is through social media, like Facebook and Myspace.
This is their more personal approach to the internet marketing field, which sometimes a more effective strategy.

Gaming updates and a game rising is not a problem with this, because you can always put it up on social media networks and potential customers and gaming aficionados are updated. Creativity and innovation can be transfered in a snap with the power of social media.

The Promise

iPhone will definitely get better in years to come. And that may be the cue for independent software developers to create and pour some fresh blood to respond to the needs of iPhone and iTouch gamers, casual or not.

March 10, 2009

Game Consoles- Enjoy the Most Interactive Games

Filed under: Game Console — Tags: , , , , , — admin @ 1:41 am

The inception of games consoles have opened up various new avenues for the electronic gaming devices. The interactive nature of these games enables the gamers to come up with new ideas and strategies to give tough competition to their competitors. As the children of this generation are much updated; instead of outdoor games they mostly prefer the sophisticated and advanced games. The children always seem to clamor for those consoles that come in built with high tech features. These electronic games are regarded as the best alternative to provide a tired person with some relaxation. With the passage of time these gadgets have developed a lot and come to the gamers in various attractive designs. The graphics and the animations further enhance the quality of these electronic games. These interactive games have the capability to attract the people of every age. These interactive games bear the perfect amalgamation of fun and entertainment.

The game consoles are designed in such a manner that they can be connected to other compatible devices such as personal computers, television sets etc. As these interactive games come incorporated with both the audio and video features, the gamers get enthralled throughout the gaming process. In order to have a break from the everyday hasty schedule you can utilize your leisure time playing in these gaming consoles. It would not only relax you but would also provide you unlimited entertainment. There are various brands of gaming gadgets available in the markets these days. Since their inception these gadgets have succeeded to attract game lovers. Various top leading companies have entered into this arena to provide the world with top quality electronic gaming devices. However the top players to hit the electronic gaming markets are Microsoft Xbox360, Sony Play Station and Nintendo Wii. To sustain in the competition these top players always come up with their up graded models regularly. The latest gaming devices come equipped with all the latest and sophisticated features. To narrow down their search and curiosity the game lovers can search the various online shopping stores to avail the best electronic gaming device and that also at cheaper rates. You can avail your favorite gaming gadgets that come incorporated with various user friendly features such as controllers, joysticks etc to facilitate your gaming process.

As these electronic gaming devices have become the ideal means of entertainment, the manufacturing companies are also engaged in constant research to come up with more advanced games. These are mind blowing electronic games that helps to widen the horizon of your skills and tactics. Once you play these games it would stimulate and incite you to play again and again. However the intoxication of these electronic games is not harmful, in fact they very tactfully develop our skills and knowledge. The online shopping stores would provide you with a wide variety of electronic games. Ranging from adventure to thrill, suspense to racing etc, games of all these categories are available on such stores. Latest games such as super Mario, Legends of Zelda etc are the most popular games available these days.

The Wii console games are those games that come to the gamers with extraordinary features. The games like the Nintendo DS come to the gamers with the unique face training. This unique feature would enable the gamers to strengthen their face muscles.

One of the best features of the online shopping is that it would permit the users to read the reviews of various gamers, and even compare the features of various consoles. These reviews would clearly enable you to possess the latest and the advanced gaming console. Then the crazy game lovers can even avail these electronic gaming gadgets at cheaper rates. They can even download their favorite adventurous and exciting games from the internet at affordable prices. As such visit the exiting websites and avail your favorite games at affordable prices. These interactive electronic games would certainly be the best gift to your beloved ones and even to possess one of such gadgets would be a very wise decision.

March 6, 2009

Top 5 Most Important Aspects of Your Game

Filed under: Games Articles — Tags: , , , , — admin @ 1:41 am

So you’ve decided to plunge yourself into the world of game development, have assembled a team of mighty warriors to tackle all the big issues and are ready to create the next best game in the industry… trumping WoW, Guild Wars… (you get the point). You’ve chopped up all your brainstorming and assembled some really keen concepts for a storyline and you’re ready to go. But amongst all the programming, the character concepts, the dungeons, and the quests – what are truly the most important aspects of your game that will determine whether someone enjoys themself? Read on, and allow me to share with you what I think.

When we do decide to take that plunge into the development of a new game, there are five things you should consider very carefully, and pay a great deal of attention to. There are probably more of these that will hinder or help you along your way, and your ordering may be different than mine, but these are what I always hold to be the most important. Over the next week we will reveal each aspects, and at the end of the week culminate with the complete article. For today we’ll begin at the top, with number 5.
Number 5: Storyline

When crafting your game, there is no better inspiration for features and activities, quests and dungeons, than your very own highly developed and custom tailored storyline. Some may balk at this statement, claiming that storyline is easily overshadowed and un-necessary when you have intense graphics that make your fingers tingle, or when you have combat so intense that you’re literally ducking out of the way from behind your monitor. While these things definitely contribute to an awesome game, and can lead to a lot of excitement (in fact, they’re on the list too!), they cannot make up for a lack of storyline. One thing many players crave whether consciously or not, is a strong storyline that leads them into caring about the game – it entices you – and makes you feel as though your wildest dreams may in fact be possible in this environment. Storyline can be simple and to the point while being so flawlessly done that it serves as the crux of the entire game (EVE Online: We’re flying through space, blowing people out of the sky…) and at the same time being so rich and deep with lore (the complexities in lore and story surrounding EVE is so great that it entangles even the most basic ships and inventory items) that it compels players to write their own histories.

Not only does storyline help players become engaged with all that you’ve slaved over and worked for, but it helps you the developer along the way. If you’ve been smart, and from the beginning dreamed up an intoxicatingly deep history of your game setting, it will constantly serve you throughout development. It will provide clues into what features want to be a part of the game, what doesn’t need to be included, and what does or doesn’t fit. An architecture professor of mine once said, when referring to the site analysis portion of architecture that we could find out a great deal about what we should be building on the building site by simply visiting the location, and “envisioning the invisible building that wants to be built”. This is true in architecture, and it is especially true in game development and dreaming up your storyline/game setting.

Storyline may be important, but is it more important than a snazzy game setting so rich and vibrant that your tempted to stay indefinitely? Well, maybe – just as long as your 3d representation isn’t bogged down by hundreds of thousands of nasty polygons or quads. Why in the world is Artwork important, anyway?
Number 4: Artwork

I’ve heard many, many times that the artwork/3d models/characters found in your game won’t make or break things. I agree with this in that it won’t make or break the entire game, but artwork and professional looking/feeling models definitely help you out along the way. Think of any movie you’ve seen recently where the sets were absolutely incredible and stunning – one such example (although not necessarily as “recent”) are the Lord of the Rings movies. Throughout the entire set of movies, rich and diverse settings are abound, and help the immersion factor like you wouldn’t believe. Would the movie have been “broken” by less awe-inspiring scenes? Probably not, because in the case of The Lord of the Rings, there were a lot of other incredible aspects. Did the awe-inspiring scenes make the movie just that much better, and give it just that much *more* to drool over? Yes, Definitely. The same kind of effect can be seen in the game industry. I play games that have incredible graphics (EVE Online) and other that don’t (Dark Ages). I am however, addicted to both of these games for different reasons, but you can bet that the stunning environment in EVE certainly helps to inspire its large player base.

Additionally, your artwork can seriously effect the mechanics of your game. Many developers over look an incredibly important aspect of their 3d models – poly count… That’s to say, the number of triangles (or *shiver* quads) your game has. Many of the free 3d models you may find on the internet are gorgeous, but are so incredibly detailed that using them in a computer, real time environment would not be wise because you are typically trying to appeal to as many systems as possible. Console systems have the luxury of (for the most part) assuming that everyone’s running on an even playing field. Those of us developing games strictly for the computer don’t have this luxury. Suffice it to say, it’s important to find quality, low poly game content, and there’s certainly enough of it out there that there’s no excuse for you to be shoving your game full of characters that are in the 10,000 poly range (many online companies limit their avatars, or characters, to around 2500-5000 polys).

The lower your poly count on your 3d models, the smoother your environment is going to run on the widest range of computers… usually. One thing to keep in mind throughout this entire process is how your engine handles polygons, and to find out what the ideal poly range is that you want to aim for for characters and scenery. In most cases higher character polys are more acceptable, with scenery (buildings, trees, etc) being lower in poly. Another engine specific feature to keep in mind is whether or not the engine supports Level of Detail (LOD). LOD for those who may not know is a system where the engine will use very low poly versions of a model if the player is far away, swapping the model in and out for high quality versions the closer you get to it. As far as I know, almost every engine out there supports LOD, but some like Active Worlds do not.

Down the road we go with Number 3: Music! Some may say (and argue) that music for an online game should be included into the category of “Artwork” – while this may be true depending on how you look at it, music in a game is incredibly important *aside* from your 3d models and 3d characters and so it receives its own spot.
Number 3: Music

In many ways music is the heart and soul of any environment you may create in 3D – it is literally the sound trick to which events occur, players win battles to, return home to, etc etc. Music is a vital tool used to set the mood in any setting, and without it your game will feel dead and like something is missing. In many ways, music helps to express for the player the mood of a specific area, it enhances and emphasizes what you are relating to your player. Do you want them to feel sad, anxious, excited, fearful? Because hearing is one of our primary sense (seeing, smelling, etc), one could argue that it is just as powerful in linking and creating memories. It should be one of your *top goals* to make people remember your game – making your game memorable is one of the tricks in making it both enjoyable and something that people will tell their friends about. Hearing, and the music in your game is one of the more subtle qualities that plays a huge part in how an environment *feels*. Think about what your favorite movie would sound like without sound and music?

This highlights another important aspect that is a sub category of music: sound effects. While music is the key that gives your environment some feeling and life, sound effects are what make the environment tangible and feel realistic. When a player is able to knock over a trashcan and as a result they hear the clanging of aluminum and tin rolling down the concrete they’re standing on, the player has an increased feeling of interaction with the environment. Think of the effect and life the environment takes on when a player goes from walking on stone, where their shoes may be clacking, to walking on dirt or mud, where the sound would naturally change quite dramatically. making good games is about mastering small (but powerful) details that immerse your player.

Many independent developers may shy away from placing such an importance on the music played in the game because in some ways it can be hard to come by for people with limited budgets. While music can be expensive (alright, no foolin’ it IS expensive) to have custom made, you can find some great deals on royalty free music for purchase online. In many cases these tracks are professionally made, and available for flexible licenses – either for independent folks, or commercial studios. It’s not uncommon for instance, to find 5-6 tracks on an indie license for around $100.

GarageGames.com has some great deals on music and sound effects – the sound effects found there are definitely a deal. You can find the page directly by visiting their content packages.

Gamedev.net also has some great resources relating to music in games, and provides a nice directory of sites containing stock and royalty free music. Check it out here.

At a later time it would be nice to include a directory of our own of some great music resources. Look for that later. In the mean time, let us know what you think about Music and Sound Effects inside of games that you’ve played, whether you thought they were effective and important to your gaming experience… And if you don’t agree, you can let us know that, too!

Now that we’ve covered much of the meat of your game (Storyline, Artwork, Music), we’re going to delve a little bit farther into game design and really define the skeleton of your game – the backbone, the thing that ultimately keeps people coming back to your game day after day. Storyline, artwork and music are important things that will really make your game feel complete, and make it less likely that people will stand in your local village, and look around wondering “What’s missing?” But ultimately when it comes to the development of your game, we’re now getting into what really matters. That brings us to today’s post…
Number 2: Game Flow

When it comes to game design in todays world there are really three primary types of flow that you game can follow. What exactly is game flow? The game flow, or structure of your game, is how players interact with it and storyline events, quests, missions, etc. It determines whether players can branch out and make the game what they want it to be, or if they’re locked onto a track that guides them into their pitfalls and excitement. Appropriately the three types of flow are as follows: Sand box, Roller-coaster, and a hybrid mix of the two. In many cases the way in which your game engages people, and how it forces them to interact with the environment and progress in the game will determine the types of players you attract to your game.

The most “traditional” game play style, or rather the most frequently used in the past has been that of the “Roller-coaster”. This type of game play is just as the name implies – users begin the game (get on the ride) and are carefully lead through the build up, the climax of storyline, pitfalls, exciting twists and turns, and ultimately the game ends with a rush of excitement. This could also be equated with the experience reading a book gives where there is a definite beginning and a definite ending of things. Many RPGs out there fall into this category, where your goals in the game are explicitly defined (conquer the evil demons of the sea and save the pretty girl) and while these games are a lot of fun, in some ways this system doesn’t always work as well in massively multiplayer online role-playing games (MMORPG’s) where you have dozens, hundreds, even thousands of people interacting with one another. This isn’t to say that there aren’t MMOs that pull it off (Guild Wars specifically comes to mind), and this isn’t to say that MMORPG’s that go the route of the Roller-Coaster aren’t wildly fun (as Guild Wars is). This IS to say that in more recent years people have begun to favor a newer breed of game where the options appear limitless, and if instead of rescuing that pretty girl from the evil demons of the sea, you want to go and be an innocent farmer… more power to you!

Enter the “Sandbox” games. In more recent years there has been a big push to these sandbox’s where people can do what they’d like. Similar to roller-coaster games, the name is synonymous with it’s real life counter part, the sandbox. The idea is that upon entering the game, if you decide to ignore the over arching and present storyline (remember our pretty girl), that you can do just that without any significant consequences. This type of game play is sometimes said to appeal primarily to hardcore style gamers, although I’m not sure I fully buy into that philosophy. Often times I’ve found many casual players in sandbox type games who simply enjoy socializing with one another, mining together, exploring, etc, without all the insane time commitment of pursuing the major storyline events. In many of these games political and religious systems can be found, as well as a variety of job occupations. From what I’ve seen however, these games tend to be far more time intensive than roller-coaster games, simply because of the amount of time you need to pour into your character to forge your own path (and be successful at it). While some many not agree with me here, I would say EVE Online is definitely classifiable as a sandbox, as a majority of EVEs content, gameplay, and activities are created and inspired by the players themselves. GTA3 is also considered by many to be a sandbox game. That in itself is an important note: in sandboxes you will normally find a wealth of systems run by the players themselves, like guilds and factions – usually there is also an economy in game that is facilitated totally by players selling their personally made goods.

Finally, very recently we’ve hit a time when some people are discussing ways to make what you could call a mix between sandbox and roller-coaster games. I have yet to come across a good example of how this has been done (or how someone is working on one), I’ve only heard slight mention of it here and there. From what I gather though, there would be a few central over arching storylines taking place at one time, giving users their choice of how to proceed, and along the way providing ample opportunity for players to branch off onto their own paths, while still allowing them to come back to the big storyline. Some may again classify this primarily as sandbox, but I would argue that if at any time there is a great deal of direction coming from quests, storylines and developer driven content, that you begin to get more into roller-coaster elements. If anyone has run into what you’d consider to be a good example of a sandbox roller-coaster hybrid, please let me know! If you’ve ever read one of those “Choose your own ending” style books that plagued elementary and middle schools, you’ll understand what a sandbox roller-coaster hybrid might be like. While the player has choices (perhaps many, many choices!), things are still ultimately “guided” by an over all storyline, while leaving room for player created content. At the end of the day though, all of that is easier said than done.

Ultimately, deciding on what game system you use, or “Game Flow” method you use is going to be vital in developing your game. Like storyline, it will give you direction and more easily help you to make decisions about whether or not a specific feature would fit into your game. Not only will it help you to make decisions, but as a result it will help to shape your game. Direction and determination are absolutely mandatory in game development, and deciding on a Game Flow will at least help you in the direction department ;)

We’ve covered some incredibly important aspects of your gaming environment – from visual stimulus, and the sounds that pull your travelers deeper into your game, to the stories that inspire and the game mechanics that help shape your players’ characters. However, at the end of the day there is one aspect that will bring everything home and determine whether or not your game is bursting with eager players, or an emptied ghost town.

Number 1: Activities, baby!

While friends within games come and go, quests are released and beaten, items are unveiled and later trumped – at the end of the day the gaming community is not unlike society at large; we are a disposable group of people. We love to love the hottest items, spells, houses, quests, but eventually they become something of yesterday and cease to draw as much excitement from the people who have been hanging around your game for a while. Many games falter because they fail to recognize that new content is a must, even if the content you already have is incredible. The typical gamer can crunch through your average game in less than a month and if you’re planning to release a game that has a monthly subscription, or the need to retain players for an extended amount of time, that’s bad news for you. Ultimately the solution to “What next?” and “Why are people leaving?” is to imbue your game and all of its nooks and crannies with valuable content and *things to do*. It is from this area that it seems most of the discontent for games comes from which means that it is not only imperative to have plenty of activities in the game when it first releases, but to follow up on those activities with new things to explore, find, and participate in in the following months and years of the games life span.

Not only does providing and planning activities in the beginning stages of your game design help create a game that will be fun to play, but it may also help to inspire other areas of your development as well. Events can inspire your storyline, and your storyline can help to give you ideas of activities and new plot lines, for example. In many ways this aspect of your game is what will help to build and foster the social community within your game, which is ultimately what ties people to specific games: the friends and community that would be left behind if they were to leave.

Ideally, there are a whole host of event and activity types you can create within your game. Some of them are global style events that involve almost everyone active in the environment at the time. Examples of such events would be those relating to real world holidays like Christmas, Halloween, etc. More often than not those are time periods in games where if there is nothing new going on, your game will lose out against real life in the excitement category. People will choose to spend time doing things other than playing your game, if this is the case. Now, while we at TGS appreciate family time and all, this is bad news for you. Create global events that match up to real life events that will make being inside your environment during this time fun, exciting, and provide the extra bit of holiday spirit for your players. There are also events that are recurring, such as player run elections and hunting parties that give your players something to do year round. Optimize these activities and make them readily available to players so that these are things they can easily take part in and enjoy.

There are countless numbers of events that you can include in your game to make things feel more lively – we’ve just covered a very small number of them here. Perhaps in a later post we can create another article in order to inspire you a bit more in this category. We’ll see! An important thing to remember when judging whether or not “activities” are your number one priority: an online game is at its best when there are ample things to participate in with others. When your game is one which does not foster socializing, it will more than likely become quiet and empty, and let’s face it – do we expect people to play (and pay for) an empty online game? Food for thought.

If you’ve enjoyed reading this, please visit our site at http://thegamestudio.com for more articles like it.

James Rothfork thegamestudio.com

March 3, 2009

Top 20 Worst Video Games of All Time

Filed under: Games Articles — Tags: , , , — admin @ 1:41 am

What makes a worst video game of all time? Poor storylines, insane difficulty, controlling issues to the point of broken screens… all these contribute towards video games that you threw out your window in disgust of wasting 3 dollars in renting them. On this list we prudently considered what games made us break the most things, and made us ask ourselves “how the fuck was this game ever made?” There were some obvious immediate choices like “Shaq Fu” and “ET”, and there were also some more personal choices like “Fatal Fury” and “Elevator Action”. Old-Wizard brings you these top 20 worst games of all time in hopes that you never have to experience the inexorably abominable game play that we’ve had to experience in playing a game like “Three Stooges”, where what you thought would be 2 days of rented videogame euphoria turned out to be hours of personal disgust, wondering how it was possible you could have rented a game so bad. However, if you are one of those people who like to play bad video games because they make you feel better about yourself and ebullient about your own small accomplishments in life, then these are the games to play. As an elementary programmer, you probably have a decent chance at creating a game better than “Muscle”, and this doesn’t feel too bad.

20. Yo! Noid (NES)

Yo! Noid is about as much fun as eating left over pizza that’s been thrown away in the garbage a week earlier. When an advertising slogan gets put to a video game, you can be sure it’s total ass. This game is no exception. “Yo Noid” may be the best example of idiots in marketing who think that anything can be translated to a video game. This game is grotesquely difficult, much like the side-scrolling style of difficulty found in “Ghost’s ‘n Goblins”. What’s more annoying though is having absolutely no energy and no suit to protect you from just one enemy killing you. Even the smallest enemy within a proximate vicinity can dominate the Noid into oblivion, making you wonder why the hell the Noid took it upon himself to save New York City. His weapon is a yo-yo, not a magic yo-yo like we find in Star Tropics, but a standard yo-yo, making you wonder even more why the Noid thinks he can save New York City with no stamina and a fucking toy yo-yo. If you happen to embody video game luck beyond all understandable limits and get to the end of a level, you are put into a pizza eating contest while the city is on fire making the Noid a hero with no stamina, a bad weapon, and no dedication to the task at hand. What’s worse, if you lose the pizza eating contest, you have to start the insuperable level over again. At that point, you throw the cartridge out the window and remain validated in your consciousness of how bad an idea it always was to take a banal advertising signifier and assume it will be successful as a video game. I don’t think I ever ate at Dominos after playing this egregious excuse for a video game.

19. Skate or Die (NES)

Skate or die? I would rather die then have to play skate or die ever again in this life time. The title screen shows some paltry loser who you want to beat on for looking so clownish. The game irritates you even more. You skate around different areas with the same ramps, same couple of maneuvers, and same impossible controller issues. Then when you finish an area you are bombarded with the same loser from the title screen, this time taking up even more space with his massive poaching noggin (who in their right mind would ever have a mo-hawk?) If your going to make a game called Skate or Die, how can it be one of the most pedestrian games ever made? Is it supposed to feel cutting edge because I’m looking at some goon with an ugly green mo-hawk? At least show a little bit of blood or anger when failing at these boring courses to merit the name skate or die. The same circle of courses proved to be quickly tedious, with little extra to spark any interest in playing further than five minutes, except if you like looking at 8-bit graphics of infirm skaters that may bring images of a “cool dude” flashing the rock hand signal at you when you were doing something cool. I suspect there are some people who like this trash. These people I should never meet, God willing.

18. Where’s Waldo (NES)

Who would have ever thought this would have been a good idea? Okay, maybe if you were going to turn this NES installment into a superhero fighting game where Waldo had superpowers like something coming out of his glasses, but this installment turns out to be the same exact concept as the books, but only worse. At least in the books, you could spot Waldo, the graphics and objects for the NES “Where’s Waldo” are so poor that everything equally looks like shit making it impossible to have any chance at finding him. Why not just stick with the books though in the first place? Who in their right would buy this game? It’s hard to imagine even 5 of these games being sold. Could you imagine anyone admitting to buying this dung when you could buy the nice clear, iridescent books? “Where’s Waldo” consists of a big screen with a cursor moving around over non-descript objects. You would think the sales department would have something to say about this. But as with other games that were brought from the TV screen to platform console, all that mattered was cashing in on a good idea, no matter how bad the idea was for the video game system.

17. Total Recall (NES)

When a publisher releases a video game based on a movie, it seems they often depend on the movie hype to sell copies rather than concentrating on actually producing a quality game. Total Recall for the NES was one such game (we’ll see two more games based on movies on the list as well). It is nothing short of amazing to consider that a console as great as the NES, with its track record of wonderful movie titled games (like Star Wars), would allow for such a mediocre title to be released. To add insult to injury, the game was actually released by Acclaim! Everything about the game leaves something to be desired: the controls are unresponsive, the graphics are atrocious and the game play is just plain confusing. In addition, the story line and characters fail to even resemble those of the movie it is supposed to be portraying — which may not necessarily be a bad thing, since I didn’t much like the movie, either.

16. Fatal Fury (Sega Genesis)

Fatal Fury was fun to play for 2 seconds because of how obvious of a rip off it was of Street Fighter. It was the poor mans Street Fighter, literally and figuratively. The characters were poorly conceived, the after-fight dialogues were a monstrosity of van damnesque platitudes, and the final boss was about as scary as a 4th grade trick or treater in a wonder woman outfit. Your friend bought this game when he couldn’t afford the real street fighter which would go anywhere from $40-$50 dollars. Fatal Fury was a $20 dollar game and it showed. This however did not stop your friend from calling you up and saying “I got this game Fatal Fury that may be better than street fighter”, much to your laughter as you realize your friend made a competition out of who had the better video games (These are the people you would often find with books lying around entitled “How to start a conversation and make friends”). Fatal Fury remains one of the more poor attempts at a 2 player coin-op style fighting game. Combine goofy characters with derivative moves and conspicuous hopes of being “the next street fighter”, and you will get this impoverished piece of crap.

15. Elevator Action (Arcade)

Pac-Man is a simple game and its one of the greatest games of all time. Donkey Kong and the Original Super Mario Brothers are also simple games that rank as some of the best video gaming experiences of all time. Elevator action is also a very simple game, and is one of the worst games of all time, proving that simplicity doesn’t always equal genius. This game gets repetitive quick. Climb down stairs shooting the same fucking sleuth enemies over and over again. Once in awhile, take an elevator down and shoot the same enemies over and over again. The music is deeply irritating and completely uninspired. It’s easy to fall asleep to this music (not in a good Coastal Mario Kart level), which should not be the case for an action thriller that tries to be “edgy”. There’s really nothing more to be said about this game. You will fall asleep 2 minutes into playing Elevator Action or you will be angry it’s so fucking boring. There’s a line between sheer boredom and sheer genius when it comes to overtly simple games like those listed previously. Pac Man you can play for hours and hours on end with a levels that barely change and enemy’s that only gradually increase in speed and difficulty level. Elevator Action on the other hand you know almost immediately to be tired and uninspired.

14. Fester’s Quest (NES)

Playing this game for the first time, the first thoughts that pop to one’s head are “I can’t believe this game was ever created.” Fester’s Quest for the NES is well deserving of its spot on this list. Loosely based off the 1960’s T.V. show The Adams Family, Fester’s Quest follows Uncle Fester as he attempts to save his town from an alien invasion. What? What do aliens have to do with the Adam’s Family? The odd plot sets the tone for the game itself. Uncle Fester’s weapons include a gun that gets worse the more you power it up and whip. The story line, power ups, and game play give you the impression that this was supposed to be a different game before getting the Adams‘ Family name slapped onto it. And as with many of the games on our top 20 worst video games list, Fester’s Quest is hard. I’m talking Contra with lives hard. You get two hits, no extra lives, and no code. The various enemies are difficult to hit with the guns you’re provided with, and if you died even once, you had to start the entire game over again, making it not only hard but incredibly tedious and frustrating. There are almost no redeeming qualities to this game, other than the sound effects, which are lifted directly from Blaster Master, another Sunsoft game, and one of the greatest games ever made. Unfortunately, Sunsoft couldn’t repeat that brilliant success with this atrocious game.

13. Desert Strike: Return to the Gulf (Sega Genesis)

This game was originally released in 1992 for the Genesis system and it maintained a small following for a while. The reason behind the following is most likely due to the onslaught of sequels to this game, which include “Jungle Strike”, “Soviet Strike”, and “Nuclear Strike”. It should be noted of course that all of these titles pretty much give the game away before one is even able to enjoy any playtime. This review however, will only focus on the first in the series “Desert Strike”.

Where should I start…?

I guess it all began with Saddam Hussein and his regime believing they could invade any country in the Middle East without any type of repercussion from an oil thirsty western civilization that wants to promote democracy and Starbuck’s. Global politics aside, a year after the Gulf War, rouge forces lead by a General Kilbaba take over an Arab Emirate with the hopes of beginning WWIII. That is of course if the mighty Apache attack helicopter and its Hellfire missiles has anything to say about it! The military industrial complex of the United States has done it again. A weapon was crafted that takes off from its frigate-base off shore and roars across the dunes with its Gattling gun blaring, leaving only smoldering structures and dismembered human tissue in its wake. Like most other games (all in fact), certain objectives must be met. In order to meet these goals and win, a warrior mentality is needed, along with a strong trigger finger. The Apache is outfitted with Hellfire missiles, Hydra rockets, and a loud cannon that tears shit up! Sounds fun huh?

Sorry…it gets old quick. This happens for several reasons. First, level after level occurs on virtually the same map. Maybe the enemy positions change a little along with the objectives. But the frigate is in the same place off shore. The main refueling and rearming areas are located in the same area. To the laymen, it is just repeated over and over. The game does try and counteract you from getting too bored with the map though. If you do not do the objectives in order, and approach enemy weaponry that is guarding say, a radio tower that is objective three, and you’re still on objective one, the enemies will automatically lock on you and unload their metal payload into the hull of your gunship. A second reason why it got old quick is because of the rather mediocre graphics. This is of course for Sega, so we aren’t expecting HD blood spatters, but when an enemy combatant is killed they fizzle into the dirt as if they were never there. Rather weak if you ask the staff here at Old Wiz. The final reason it gets old quick is because when you face off against the “Big Man” himself, he is rather easy to beat. The final boss is obviously inspired by Saddam Hussein. I mean come on! It took two wars and billions of dollars to find the guy in a spider hole. In Desert Strike it only takes a few well guided missiles and its over. You win. Yay…

Boo is more like it.

12. The Three Stooges (NES)

While most games are bad because the idea of the actual game being played is terrible, or because it is so difficult you can’t get by the first level, “Three Stooges” introduces a new reason why a game can be awful. Three Stooges is basically incomprehensible to play. For the most part you have no idea what you’re doing when you’re playing this game. You press start and you’re taken to an outside street with the three stooges where a Wheel of Fortune wheel comes out of thin air that ostensibly picks what you’re supposed to do in the game. Next you notice you’re in another random place where you have no idea what you’re supposed to do. You’re at a bowl of soup with a spoon in it. There are also what looks like pieces of cat excretion in the soup that you have to eat. Trying to control your spoon proves to be one of the more difficult tasks you will take on in this life. After a couple of minutes of throwing your controller at the screen you hear a sound that sounds like a box fan breaking down which I think is supposed to be one of the 3 stooges getting angry that you didn’t pass a test that you couldn’t control and knew nothing about, and had no idea how you got there, and why your eating soup with ambiguous objects inside. You next may randomly find yourself in a hospital flying down an operating room with a nurse picking up things she’s dropping. You have no idea what you’re picking up though. Once again, trying to control this fiasco proves excessively enigmatic, and once again you will be throwing your controller at the screen.

This game is so bad, it’s difficult to review any longer. This is a perfect example of what happens when you try to take something from the TV or movie screen and apply it to video gamedom. Creators who want to cash in on screen success pay no attention to the garbage they’re putting out for the video game.

11. Superman: The New Superman Adventures (N64)

Superman: The New Superman Adventures, released for the Nintendo 64, is by far the worst thing to happen to the Superman franchise since Richard Pryor. Univerally panned for its ridiculous plot, the game also offers up bad graphics and poor gameplay. The plot unfolds to reveal Lex Luthor’s entrapment the Man of Steel’s best friends – Lois Lane, Jimmy Olsen and Professor Hamilton – in some virtual world into which you must enter to save them. My first thoughts upon hearing this plot were, “Okay, sounds stupid so far, but most Superman plots are. I still can’t wait to play as Superman on the N64. This is going to be great! Besides, anything with Superman can’t be all bad.” Boy, was I wrong. The gameplay and missions themselves are just plain boring. For some reason, Lex Luthor has suspended some hoops in the air, and you must fly through them in order to complete you mission objectives. Okay, this can still be cool: I like flying. Nope. The unresponsive controls will have you assuming you have pushed the wrong button which usually results in mashing others to get some sort of response, all the while being confused by the weird perspectives. Not only that, but you barely get to use your other powers since you are occupied flying around through some boring backgrounds that look more like they belong on SNES than the N64. You do occasionally get to fight a virtual copy of one of Superman’s archenemies, though. The only reason to play this game is to see how bad it is, and only if you can find a friend who still owns a copy and hasn’t resold it or burned it.

10. Ghosts n’ Goblins

A reoccurring theme for the top 20 worst games of all time has been when games have been so difficult that you had to buy a new tv from smashing your controller against it too much. There is no game that exemplifies this upshot from sheer difficulty like Ghosts ‘n Goblins. 1/8th through the first level you’re surrounded by mound and mounds of enemies. As you’re walking as your character, you’re basically surrounded by a force field of enemies coming at you from every possible angle. Ok, maybe if you had a lot of energy or someone decent armor, you could take the level one onslaught of nefarious enemy’s. As you walk, you see you do have armor, looks like pretty strong armor, until a weak ass looking bird swoops down, barely hits you, and your armor comes flying off. Not even faux-Halloween armor is this poor. I’m pretty sure that if a bird touched a plastic armor suit that you wore for Halloween, it wouldn’t come flying off. As your worthless armor comes flying off, you’re left with an almost-naked character who is left with nothing on except underwear. Q: Who wears nothing under armor? Am I inept to mid-evil tradition or is there something completely untenable about someone wearing nothing under armor? Your basically left naked running around in the wild with a force field of petulant enemy’s surrounding you at every second. This stultifying game play leads you to give up after 1 to 2 minutes making you feel like shit and making you retire to much more germane games with more sane difficulty levels. When programmers make these games, don’t they realize these most obvious setbacks for the player? Setbacks so large, that they stop playing the game after 5 minutes?

9. Jurassic Park (Sega Genesis)

One of the best selling books of all time subsequently made into one of the highest grossing movies of all time, right? You’d think they would attempt to design a game of similar stature, right? You obviously have never played this boring as paint drying game. One would think that when a certain storyline is created, that most subsequent recreations of the story would follow a similar pattern. Jurassic Park though just kind of meanders through the jungle and leaves the game player feeling dejected and hurt in the end. After a rather weak opening scene of the T-Rex roaring at you in low-def, the game simply starts. There is Dr. Grant standing in the jungle, armed with a dart gun and a few grenades, waiting to be brought through the jungle to a destination. And that’s about it. You need to do some jumping, a little hopping over rocks, and maybe maneuver to avoid little creatures trying to drain your life bar. You come across a dinosaur that will simply fall over for about a minute after you hit it with a dart. The grenades of course make them not get up anymore. A little more jumping and hopping along through the jungle and maybe stomp on a baby raptor while doing so. And then….TA DA! You reach the end of level one. Maybe level two will have something more exciting? But sorry, it may be a different scene, but the same general premise level after level. You go into substations, go back into the jungle, and maybe drive a motor boat through another low-def scene. This is all happening with the final goal being to get back to the Visitor Center. The second to the last scene is going through the ventilation system with raptors running around below you. Once you jump through a final hatch, you land on top of the large bones setup in the Visitor Center main hall. With a simple flick of the thumb and the toss of a grenade in between the skeleton setups, they crash onto the raptors waiting below. And the game ends…

With one simple grenade the last “boss” is defeated. In the most simplistic and moronic way, the game is over. Sorry Sega, but this blockbuster movie just doesn’t translate into your silly little black cartridges. That T-Rex is a pussy too!

8. Joust (NES)

Joust is unbearably boring. Same screen, same enemies, same poor sounds, no music. If one were looking for a legal soporific agent, Joust would be your best treatment. Who could possibly think this idea would keep the attention of the player beyond 30 seconds? When designing this game, who thought that this 1 screen sleep fest would be enough to justify its place in an entire cartridge? At least have a 2 nd game along with this garbage. At least have some weak ass side scroller with your jouster (who looks more like a flying ostrich) killing medieval enemies. Speaking of the enemies, what exactly are these things? How come all the players and enemies in “Joust” look like poorly designed birds? In Joust, you’re enveloped with one boring game, controlling something that looks like a bird, fighting against things that may or may not be more birds. Yes, the controls are simple; yes the concept is simple, but so simple that you don’t know why you should be playing this game after 30 seconds. That this ever retained a place in an arcade is beyond Old-Wizard. The sight of this NES cartridge at a used video game store induces the largest of yawns.

7. Wayne’s World (SNES)

It is quite ironic that Wayne’s World begins with Wayne and Garth reviewing their “Top Ten Worst Arcade Games List” since it is the only Super Nintendo game to make our worst ever video games list. Being fans of the SNES, a game released on that console needs to reach inordinately bad marks to be considered for inclusion on our list, but Wayne’s World did just that. Usually, video games based on movies without “Star Wars” in the title don’t turn out very well, and games based off BAD movies turn out even worse. This game is no exception. As you might expect from a game based on Wayne’s World, the story line is less than stellar: an evil purple putridosity called Zantar has kidnapped Garth, and you have to guide Wayne as he tries to rescue his hapless sidekick. Wayne is armed with a guitar that helps him defeat various enemies inhabiting Kramer’s Music Store, Stan Mikita’s Donut Shop, the Gasworks nightclub, and suburbia. In each location, the assailants include monster bagpipes, accordions, coffee cups, disco ball, and headbangers. Poor story line alone does not necessarily automatically place a game in the “bad” list. Unfortunately, boring levels, unwieldy controls and sheer monotony do. Oh, and should you choose to play it yourself, it will probably take you all of ten minutes to come to agreement with us on this one.

6. Muscle (NES)

The NES had a myriad of decent wrestling games under its belt including “Pro Wrestling” and “Wrestlemania”. It also held the worst wrestling game ever made, none other than “Muscle”. The biggest reason why Muscle is a terrible game is because of how boring it is. There are no moves, no real characters, and no dialogue. You start off the game by choosing between 9 ostensibly different players, who in reality are all exactly the same, except a slight discrepancy in the color of outfits and shape of face. The game is completely silent. You would think that if a wrestling game is going to be made, at least include some tension and excitement by adding crowd noise and an announcer, albeit an 8 bit incoherent announcer. You get none of this with “Muscle”. You get no music, no crowd noise, 2 or 3 boring moves with no choice of different characters unless your duped into thinking changing masks makes a wrestler completely different. It took about 3 minutes of playing this game to realize that you wasted 3 dollars on renting this soporific excuse for a wrestling game. Bring on “Pro Wrestling” where I can bash “Amazon” on the head with a steel chair and can use a character with a giant star in the middle of his head (Hint: When making games, use your fucking imagination!).

5. Paperboy (NES)

When you first see this game, you see the cover with a munificent, happy-go-lucky paperboy delivering papers. You think to yourself, well, a game about being a paper boy can’t be that much fun…but maybe it’s some sort of super-hero paperboy and that’s the reason why he’s so happy on the front cover! The game is opposite of the cover. After you play this game for 10 minutes, you realize the front cover should be a paperboy irritable beyond all bounds and maybe even sticking his middle finger up at the street dancers who have nowhere to dance except right in the middle of the fucking street you have to deliver on.

It’s 8 o’ clock on a Monday morning and what does the entire neighborhood you deliver to do? They get up 2 hours early to conspire against you and make it impossible to get through half the street before you’re either run over, beat with a spatula, or have a myriad of dogs chasing you. If this game is going to be as difficult as it is, at least have an option of changing routes. At least be able to tell off your boss for giving you such a shitty route where you cant get half way down the street without your life being threatened with people who have nothing better to do than to try to dominate the paper boy. If they really don’t want their paper, then fuck them. Even if you’re able to evade the infinite obstacles towards delivering to 1 house, finding the accuracy to throw a paper into a mailbox is just as tendentious. Most of the time you lose points because your papers gravitate towards breaking the glass of the houses with people who spend their waking lives trying to destroy the paperboy.

This game is tedious, grossly difficult, and absolutely no fun. To rent a game and not be able to get half way through the first level no matter what you do is lugubrious to say the least. This may be the worst game ever released for a platform system.

4. Big Rigs: Over the Road Racing

So yeah, we are talking about the worst games ever conceived by human beings right? There are probably some pretty horrible games trapped under the methane ice of Titan, the largest moon of Saturn, but let’s not get off the subject of just how shitty this game really is. Now normally, we here at Old Wiz don’t take the opinions of others too seriously. You know the saying, “They are like assholes, and everybody has them”. Well the word over many news wires is that we are not the only ones who think this is worthy of the moniker of “one of the worst games of all time”. One thing for sure is that the production team is for Big Rigs should have been beaten into submission for violating the cardinal rule of gaming; creating a game that doesn’t just waste time but makes you want to punch someone after playing it. Let’s go over some of the finer points that Big Rigs offers to its lowly participants…

First, the idea of this game even being a race is sketchy at best. When the contest first begins your opponents don’t really put too much effort into making this a worth while venture. That’s because the creators forgot to give them any type of functions and they drive straight…for the entire race…

Rather beat…

Let’s get even more stupid now shall we…

There is nothing to have to avoid during the race. There is nothing on the side of the road that might interfere with your driving ability. Don’t get me wrong, there are buildings, and bridges, and various other obstacles, but unlike in psuedo-reality racing games in Big Rigs you can drive right through them without even slowing down. These rigs must have such a powerful hemi under that hood that they can just drive vertically without losing speed, let alone crashing! These things can jump through the screen for crying out loud!

Let’s continue shall we…

The gears don’t really work…at all. But it doesn’t matter since you basically can’t lose. If you do, contact Old Wizard immediately and we’ll fly our chopper over to pick you up and bring you in for testing. No matter what happens in each “race” the words “You’re a Winner stick up on the screen to signify truck racing glory. The list goes on forever and ever, and maybe even some more. Frankly, this game sucks so bad that we don’t even care about writing down everything that is wrong with it. The “winners” that made this game should just be banished to eternity in a truck stop bathroom. End of story on this one.

3. Top Gun (NES)

Top Gun for the NES is probably the most boring, hackneyed game to ever be released for the great 8-bit system. It’s a flight simulator with no extra features, no stirring sounds, and no control to do anything but move forward and sometimes shoot planes that look more like computer speakers. All is well though you think because a game this easy and boring will surely be conquered in no time, but then after 50 attempts of trying to land your plane in an aircraft carrier, you realize that this game is not only odiously trite, but is impossible to end because it’s basically impossible to land your plane. When landing your plane on an aircraft carrier, you are given terse directions from your “command screen” which you follow. If you follow the directions 100% perfectly, you will have about a 5% chance of landing the plane. I have personally seen the plane landed once. I remember that eventful day. I was at a friend’s house and four of us were watching my friends’ father trying to overcome this insuperable task. The first time we saw it land, we had a party. I remember looking over at one of my friends who may have been crying out of joy, that the annoyingly impossible task could be circumvented. The excitement lasted until the end of the next level where we all knew it couldn’t happen again, and it didn’t.

How is it possible for programmers to make such a monumental mistake in making a task to finish a level so impossible? You make the game for months on end, you have testers testing it out for months on end. Who let this one slip by? This banal attempt at a flight simulator combined with poor programming make this one of the worst games of all time.

2. Shaq Fu (Sega Genesis)

Shaq Fu for the Sega Genesis is probably the worst conceived game ever to come out for any platform system. The story line is so abominable that you almost wish for a completely incoherent one was substituted as to give the idea of the storyline being more enigmatic. You are Shaq, somehow in Tokyo, where you are discovered by some zen karate master who says that you have come from some distant planet to save the world (I wonder if Shaq himself ever played this, or maybe even wrote this story line?). After you endure the blatantly uninspired storyline, you have to endure the worst 2 player fighting game of all time. The controlling in this game is incomprehensible. The best thing you can do is just hammer the buttons of your controller with your hands and watch the screen, hoping your capricious hammering of the controller will cause a victory against the most banal of opponents. Looking at the screen doesn’t help the cause either because how dumb it looks to see hackneyed monsters fighting a big dude in basketball shorts. Once you lose because the controlling is so irritating, you have to endure more uninspired dialogue from enemies with 80 times more skill than you have as Shaq. Your opponents can basically throw the elements at you, they can throw fucking planets at you, while you’re left to a high kick and a low kick depending on which buttons your randomly smashing. With a name like “Shaq Fu”, you had to know this game was going to be bad, but you were not in store for how bad it was until you actually played it for yourself.

1. E.T. (Atari 2600)

As a child in the 80’s, E.T. was a HUGE part of my life. It was the first, second, and third movie I saw in a theater. It made Reese’s Pieces my favourite candy. It forced me to ride my Star Wars Huffy off of small ledges in hopes of flying my chubby silhouette in front of the moon. Maybe the greatest of all, it took away all fear of aliens I may have had. You could imagine my excitement when my father came home with this game, his face lit up like he was my age, and led me by the hand to the beloved Atari 2600.

The point of this game is to find pieces of your ship in order to get home. The pieces are located in what can only be described as pits that ET falls into periodically. I have never made it out of the first pit. It’s been rumoured that there are 5 levels of almost identical game play. I’ve heard there are also enemies, and that eating Elliott gives you power ups…I have seen none of these things. I start the game, fall in a hole, and never get out.

This game single-handedly destroyed Atari and its legacy. They had produced so many cartridges of this game that were never sold they actually had to buy land in New Mexico and create an E.T. landfill in the desert, ouch. They tried to follow on the coat tails of Tron and capitalize on the E.T. brand, but all they ended up doing was starting a long tradition of crappy games based on movies. Thanks E.T., you crushed my childhood and gave me a reason to go outside to play in traffic.

March 1, 2009

Mobile Games: Its Future Prospect

Filed under: Games Articles — Tags: , , , — admin @ 1:41 am

Now, it is not the mere facility of making call or receiving calls that defines a mobile set; there are many things that goes into defining the gadget. People after opening the packaging box of their mobile set do not make flurry of calls to their dear ones, but they dissolves themselves in exploring the innate world of distinctive features it is endowed with.

Among many features of a mobile phone, the game domain is one such feature any buyers take note of it. After all different people have their own version and perspective about the mobile phone that comes embedded with games.

In recent times, mobile games has become the part and parcel for any mobile manufacturers whether it is for world leader in mobility Nokia, or for South Korean electronic giant Samsung, LG, or for Sony Ericsson conglomerate etc..All the producers of mobile phone cannot enjoy the privilege to sideline this segment of the audience who swear by games, and games. Their products on gaming must be innovative enable to hold imagination.

Broadly speaking, the mobile games are video games that are being played on a mobile phone, smartphone, PDA, handheld computer or any type of handheld or wireless device. Mobile games comes on the device itself or through network. Moreover, it can be fitted it into the phone via infrared connection, Bluetooth or memory card.

About the mobile game industry, the Gartner Inc report suggests that the global mobile games market will witness a growth of 49.9 percent in 2007 to $4.3 billion, and will hit $9.6 billion by 2011. The report also sluggish growth in Asia/Pacific and Japan, surpassing $1.8 billion in 2007, and reach $4.6 billion in 2011, reflecting a bigger appetite for mobile gaming. And in Western Europe, the revenue is forecast to grow from $1.5 billion in 2007 to $2 billion in 2011.

Now, when people are getting conscious of the gaming feature of a phone, the mobile manufacturer besides delivering world class high end feature must also come out every time with new, highly creative games.

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